The
section on evaluation in the literature treats the reasons to
evaluate, its object and its kinds. The primary reason is the
difference between the perspectives of the developing team on the one
hand and the end users on the other. Because these two groups live
and work in different contexts they view the product in different
ways so that without evaluation a development team can miss important
flaws in the product design. Both user experience and product
usability should be evaluated, and evaluation should be performed
both during and at the end of development. It seems to me that
evaluation should be performed as often as resources permits and
after each new stage of product development, often represented by
finished implementation of new requirements.
There are three types of evaluation that are separated by the amount of control the evaluators have of the setting. The highest level of control are tests not involving users at all but conducted by experts modeling possible user behaviors. The next level of evaluation takes place in a lab with extensive monitoring capabilities and perhaps modeled after a natural environment where the product will be used when finished. The last level, of least control to the evaluators, takes place in a natural setting where the product is being used in precisely the setting for which it is intended. The advantage of this level is the ability to observe a use of the product in unexpected ways which can easily be missed in a highly controlled environment such as a lab.
The
later part of the literature is about different kinds of modeling
evaluations, where typical users are simulated by experts or trained
evaluators. Heuristic evaluation means using a checklist of usability
principles created by researchers to test if a product aligns with
them. Cognitive walkthroughs are minute steps that experts take with
a small part of a product design to see how users typically would
solve problems. There are also similar quantitative methods like
analytics (often used to track web activity), GOMS (reminds of a
cognitive walkthrough but focuses on goals rather than problems and
therefore can be used to compare designs) and KLM (models the amount
of time necessary to complete a task by timing key strokes, mouse
movements, etc).
I've
understood that there is not one evaluation method that fits every
need, but if one still would remember only one method from this
course (maybe a seed method from which all other methods can be
derived?) which one should it be?
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