The
literature for the second seminar examines the role of evaluation when
designing a product. Evaluating your design is very important since it affirms
that your design is attractive to your target group and to find problems that
lowers the usability or hurts the users experience. What to evaluate depends on the product and it’s
important that the evaluation is implemented so benefits the final product.
There are generally 3 broad categories of evaluation,
Controlled settings involving users – users’ activities are controlled in
staged environments to test and measure how the product is used and to see if the
users behave as imagined when interacting with the product. This allows for
outside disturbance to be reduced but can lead to troubles capturing the
context of use.
Natural Settings involving users – users’ activities are observed in
the “real world” to find how the product is being used. Displays how the users
would behave outside the test but are often more expensive and harder to
conduct.
Any setting not involving users – the product is examined by experts or predicting
and modeling how the interface will be used to identify its most obvious
faults. This approach is often cheap and easy but can be unreliable since it
can miss unpredictable problems.
All of
these have different advantages and shed light on different problem areas and are
therefore used in different cases. Often a combination of the three should be
used to achieve a higher understanding of what to change with the design.
Evaluations
not involving users have 4 different methods, heuristic evaluation,
walkthroughs, analytics and predictive models. In heuristic evaluation and walkthroughs
experts are used to provide feedback on the product. heuristic evaluation lets
the expert evaluate the product by a set of pre-determined usability principles
to check if the user-interface accommodates these principles. In walkthroughs a
task is preformed and its problem areas assessed. Analytics tracks the user’s behavior
to see what they do or want from the design. Predictive models are used to
measure the user performance of different aspects of the product.
Since we’ve
decided our main product is going to be a smartphone app, which of these type can
we use to evaluate our design? and which could we realistically execute with
our resources?
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